Create fun and alive alive programming, debugging, agreeable conception and apple architectonics user interfaces and accoutrement for web, server, client, desktop, mobile, basic and aggrandized absoluteness platforms.
Core developer of The Sims, appearance animation, user interface, d design, agreeable development tools. Platform: Windows, MacOS, Linux. Languages: C , MaxScript, SimAntics.
Fluent in a advanced ambit of programming languages and technologies for networking and amalgam scripting languages with built-in code, libraries, components, and added languages.
Ported SimCity (Classic) to abundant platforms, relicensed it as chargeless accessible antecedent code, and led the accessible antecedent Micropolis action to redevelop and extend it to abutment constructionist education. Core affiliate of Will Wright’s aboriginal Sims team, helped architectonics and apparatus abounding aspects of the game, accoutrement and modding community.
HyperLook/NeWS/PostScript for OpenWindows on Solaris, TCL/Tk for X11 on Unix and Linux.
Produced and relicensed the chargeless accessible antecedent educational SimCity that was alien with the OLPC, led the Micropolis action to redevelop and extend it to abutment Seymour Papert’s and Alan Kay’s account about Constructionist Education, and developed a PyGTK based desktop interface, a Python/TurboGears based web based server and OpenLaszlo/Flash based client.
Character animation, graphics, user interface, d design, 3dsmax extensions, C , MaxScript, agreeable pipeline, beheld programming tools, centralized and end-user agreeable conception tools, modder association development.
Pantomime: Designed and implemented all genitalia of Pantomime, a adaptable networked AR/VR arrangement for iOS, Android, Mac and Windows, appliance Unity3D, JSON and Unity networking.
Levity, Interval Research: Extended and live-coded applications with the “Body Electric” aka “Bounce” beheld programming accent that Chuck Blanchard originally developed at VPL Research, for authoritative VR assay and apprehension accouterments and live-programming and debugging alternate 3D VR simulations. Developed multimedia 2½-D alive video bury and appearance simulation applications, and formed on the beheld programming accent user interface and internals, including Macromedia Shockwave Amateur (MMP) and COM (MOA) constituent basic and structured abstracts blazon affiliation appliance ATL on MacOS.
Pie menus. Tabbed frames. Window management. Direct manipulation. GUI toolkits, widgets and components. Hypermedia browsers, accumulation tools, markup, formatting, alternate graphics, scripting and constituent components. Beheld programming languages. Alive coding and debugging environments. HyperLook SimCity UI design. Networked multiplayer SimCity X11/TCL/Tk UI design. Accessible antecedent constructionist educational SimCity for OLPC. The Sims appearance animation, pie menus, dialogs, architectural editing, agreeable conception and beheld programming tools. Beheld programming accent scripting, addendum and design. Accent amalgam and recognition. Automatic teleoperation. Accessibility. Pantomime AR and VR UI design. Applying Unity3D UGUI to AR and VR. GearVR SDK. Google Cardboard SDK.
Awarded Best Product of 1992 by Unix Apple (January 1993 issue).
Won three of the top Alternate Achievement Awards from the Academy of Alternate Arts and Sciences at the 2000 Electronic Entertainment Expo:
Computer Gaming Apple awards:
The Sims was included in the Museum of Modern Art’s accumulating of video amateur in 2012, and was inducted into the 2016 Apple Video Bold Hall of Fame. Since its absolution in February 2000, The Sims authorization has awash over 200 actor units worldwide, by ambrosial to girls appropriately as to boys, and enabling players to archetypal their own families and friends, acquaint their own stories, and actualize their own content.
Please see my portfolio for examples of my assignment and claimed projects, including links to coding samples, autograph samples, and videos of presentations and demonstrations, here:
Chaim Gingold declared my assignment with SimCity and The Sims in his PhD argument on Play Design:
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